

The typical resource-gathering of Warcraft III is replaced by a combat-oriented money system in addition to a small periodic income, heroes earn gold by killing hostile units, base structures, and enemy heroes. This has caused emphasis on a technique called “last-hitting,” which is when the player attacks a hostile unit when “its hit points are low enough to kill it with one blow”.Using gold, players buy items to strengthen their hero and gain abilities certain items can be combined with recipes to create more powerful items. In addition to accumulating experience, players also manage a single resource: gold. Killing computer-controlled or neutral units earns the player experience points when enough experience is accumulated, the player gains a level. Leveling up improves the hero’s toughness and the damage they can inflict, and allows players to upgrade their spells or skills. Because the gameplay revolves around strengthening individual heroes, it does not require one to focus on resource management and base-building, unlike most traditional real-time strategy games.
