


But, well, I bet they just conveniently left that part out. They say that it was temporarily increased with the launch of Mods 2.0, but nowhere in that update did it say that this change was temporary. So they announce that it’s being reduced to five attempts, and notice that they’re being very intentional about how they frame this: increasing it to eight was a favor to the playerbase. This was temporarily increased with the launch of Mods 2.0 to help players earn Jedi Knight Revan and Darth Revan.” “In a future update we will be changing Hard Nodes back to 5 attempts per refresh. They announced it late on Friday, probably hoping that they might be able to sneak it by. We can spend a lot of time talking about how that has been evident for much of the past year, but I want to jump right in to the most recent example: the developers are reducing hard node attempts from 8 to 5. But recently, it seems that the biggest problem is that the developers are way out of touch with their playerbase. I also am growing increasingly frustrated about the stale nature of Galaxy of Heroes.īoth things are true, and the second one is actually because of the first one – I get frustrated because there are some seemingly simple and obvious things that could go a long way toward making this game so much better. It’s a great mobile game, and I can literally count on one hand the number of days in which I haven’t logged on in the past three years.
